sealfoss
Explorer
since ‎07-06-2014
‎11-26-2023

User Statistics

  • 10 Posts
  • 1 Solutions
  • 0 Kudos given
  • 13 Kudos received

User Activity

I'm attempting to show and hide the OVRVirtualKeyboard Building Block Prefab in Unity 3D. Setting the gameobject to active or inactive either doesn't work, or it will produce Null Reference errors, depending on when the operation is performed. Comman...
Would like to match lighting for AR objects to real-life lighting data gained through AR passthrough. Is this possible somehow? Piping AR passthrough to reflection spheres or something would probably be neat.Thanks
Does anyone have documentation on correct versions to use when deploying from Unreal Engine 5.2 Oculus branch to Meta Quest 3 for the Android SDK, Android NDK, Android Build-Tools, Android Command-Line tools and cmake?What about Unreal-specific setti...
My goal is to stream video over udp on a LAN and view it with my Oculus quest. I'm using gstreamer to set up the stream on my network, I'd like to use the same software to view the stream on my Quest. I've tried a couple of different ways to do this....
I'm building an app with Unreal Engine 4 (Version: 4.22.2-0+++UE4+Partner-Oculus-4.22), and deploying to Oculus Quest. Part of this app revolves around transferring content built by the user in the app to internal storage. The idea being the user wou...