Greetings!This is Anton over from http://rustltd.com, and we would like
to happily present to the Oculus Community, our first project converted
over to use the Rift: Museum of the Microstar. Download links can be
found here:http://rustltd.com/news/ad...
Allo Allo,This is Anton from http://rustltd.com. I'm in the process of
getting a first rev of our piece, Museum of the Microstar up and running
with the
Rift.http://rustltd.com/projects/the-museum-of-the-microstarI've got
elements of the unity ovr pa...
Hi all,As I've been playing around with integrating the OVRSDK into my
first project, I ran into the situation that OnMouseDown/Up/Etc. are now
fairly useless, as the cursor is in-between the two camera views, so it
reporting the cursor position in a...
Hi hi,I've been playing around with getting a demo I've been working on
(Museum of the Microstar) running on the Rift, and I'm getting some
unusual issues with the real-time shadows. Namely, point light shadows
are being drawn/caluculated almost as t...
@vrdaweb: Any word on whether this has been fixed yet? We're totally
stalled out on vr development of our game until this is fixed (our
entire vfx stack relies on compute buffers).
@vrdaweb: We're only using direct-mode at the moment, as all of our
attempts to get extended mode working for a unity build have failed.
Crashes/weird behavior/etc. There were also critical fixes in 4.5.3
(originally in patch build 3) that our projec...
Tested this on two other hardware configurations. This is confirmed to
be broken on desktop gpus as well. Exact same behavior. @Grancia: Any
ideas on what could be happening here? Something about the build process
does seem to be breaking compute buf...
Hi HI,Just wanted to post some of my successes/issues with 0.4/0.4.1 so
far. Have had my DK2 for 2 days now, actually have been pleasantly
surprised to find a working build pipeline. For reference I'm using
Unity 4.5p3 So without further ado:Things t...