lamour42
Expert Protege
since ‎02-04-2014
‎02-23-2021

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  • 119 Posts
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I published a new release of the ShadedPath 12 engine with Touch Suppport. See this video: https://www.youtube.com/watch?v=ekqCWcq1EQs&feature=youtu.be Extended Documentation for converting right-handed Oculus animation data to left-handed system for...
Hi,I think your calculation of level size for the last two mip levels is wrong for compressed textures in Mirror.cpp, line 386.levelSize = blockSize * (width / 4) * (height / 4);will yield a zero level size once width or height is below 4.The texture...
Hi,I am on a DirectX 12 rendering path with Visual Studio 2015. That means setting up the Mirror sample with VisualStudio 2013 is a real pain I rather would not do. However, in order to better understand the Mirror sample I would very much like to ha...
Hi,would it be possible to provide one set of meshes for hands and touch controller in some 3D format like Collada?I see I can acces mesh data via Avatar SDK ovrAvatarAsset_GetMeshData(). That is fine, but still It would be very helpful for indie dev...
Hi,reading the SDK documentation makes it sound like the Guardian system should draw boundaries for every app, without the app doing anything special.Nothing shows up in my own application. But in everything else I loaded from Oculus store it is work...
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