I've been banging my head against Unity's TryGetBoundaryPoints and OVR's
OVRManager.boundary.GetGeometry with zero luck. I've tried building
directly to the Quest to bypass the issues I'm reading about with regard
to the Link cable and this data but ...
I've tried numerous Unity versions and hand tracking seem to not work.
The sample scene with the trains appears to not recognize hands at all.
I have hands in the main menu tracking find and if I flip my hand over I
can get the oculus menu gesture to...
Doing a project that employs a stencil buffer as a kind of x-ray screen
in front of the user. If you get too close to the object that is being
masked the diffuse texture from that object will be projected onto the
walls and other pieces of geometry i...
Is there any way to change the IPD at runtime (or at all) with GearVR
projects? Really need this for some alignment work. If it can't be
changed at runtime is there anyway to change it at all from the default
Any chance you could share how you have been able to get GetGeometry to
give you anything at all? I've been banging my head against this for a
few days without success. And yes, I have run this call on Quest 2
directly and not just through Link. Than...
Just found the support note that you CAN NOT change the install
location. This has to be a joke, right? Congratulations on limiting
purchases from me simply because I can't change the install location.
Thanks for the link. It appears this is the same issue but none of the
attempts in that thread solve this for me. Is there any other
information on this issue? I've tried lots of approaches and nothing is