After a while of trying to figure out why my DK2's display would not
activate when I disabled time warping in the SDK distortion rendering, I
realized that the ovrHmd_GetTrackingState function has this line of code
in it:Win32::DisplayShim::GetInstan...
Hi everyone,As a quick fun project, I've taken the VBjin Virtual Boy
emulator and added rendering support for the Oculus Rift.Update 3/29/16:
Version 3.0 supports the CV1 and adds a new 'Immersive' mode that uses
head tracking and a larger display ar...
@Vallie and @Gruguir : Glad the immersive mode is working for you!@K33L
: That's awesome. I have lost so many hours of my life to Teleroboxer.
Never owned Vertical Force though.
Make sure you have the latest firmware installed and that your Rift is
set to direct mode.From the README.txt file:Under View->Coloring, select
either Red for the traditional experience, or Greyscale.Under
View->Splitting Mode, select Oculus RiftUnde...