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since ‎03-29-2013

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This is meant as a quick start guide for getting the new Skeletal SDK up and running for Rift Mounted Leap Controllers. Hopefully this will enable developers to experiment with radical new modes of gestural input; I'm excited to see what everyone doe...
Here's the code to get a gravity compensated acceleration vector from the Oculus Sensor:using UnityEngine;using System.Collections;public class Derp : MonoBehaviour { public GameObject RiftCam; float x = 0 ; float y = 0; float z = 0; // Update is cal...
zalo's Optical Positional TrackingFor the last few months I have been working on an Optical Positional tracking solution. I'm coming close to maximizing the functionality to cost ratio. It utilizes a single Playstation Eye mounted near the ceiling to...
UPDATE: Works great to view on your rift and in free-view! Two new melee types and a preliminary menu system.---------------------------------------------------------------------------Update: Sword-like Blunt Sticks!Here I move around the cube a lot ...
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