This is meant as a quick start guide for getting the new Skeletal SDK up
and running for Rift Mounted Leap Controllers. Hopefully this will
enable developers to experiment with radical new modes of gestural
input; I'm excited to see what everyone doe...
Here's the code to get a gravity compensated acceleration vector from
the Oculus Sensor:using UnityEngine;using System.Collections;public
class Derp : MonoBehaviour { public GameObject RiftCam; float x = 0 ;
float y = 0; float z = 0; // Update is cal...
zalo's Optical Positional TrackingFor the last few months I have been
working on an Optical Positional tracking solution. I'm coming close to
maximizing the functionality to cost ratio. It utilizes a single
Playstation Eye mounted near the ceiling to...
UPDATE: Works great to view on your rift and in free-view! Two new melee
types and a preliminary menu
system.---------------------------------------------------------------------------Update:
Sword-like Blunt Sticks!Here I move around the cube a lot ...
Hey, I wrote a C# script a while back for doing blob tracking in Unity
off the webcam interface:(In this example, I have my phone's screen
displaying a Cyan square which (is filled black and) changes size when I
turn my phone on its side).It's probab...
How many motors does the latest design have? An earlier screen shot
depicts 12, which I think might be overkill...By the way, I'm sitting on
the edge of my seat to hear more news!