OMG - Deploying native quest so much easier on latest Oculus Build
4.26.2.... Just finished building new PC and was dreading setting up the
the build environment. So... much.... easier .... now. 1) Download and
compile engine from Oculus github.2) Cr...
Using Oculus UE4 version 4.25.4.If I add a sub-level set to initially
loaded and initially visible I get a crash in:01-05 10:14:07.858:
D/UE4(4086): Ensure condition failed: Scene->GetShadingPath() !=
I am having problems getting RenderDoc for Oculus to work.I am using the
Oculus build of UnrealEngine 4.25.4 and Vulkan.Using ODH, I downloaded
and installed RenderDoc for Oculus v23.1(forked from v1.11).When I
switch the Replay Context to "Oculus Qu...
Thanks for sharing - yes, you can also launch to the device directly
from the editor... but that also had issues in the original 4.26. When
4.26 originally came out, there were significant undocumented
configuration changes required in order to run o...
[UPDATE] Actually it's just the link to github in
that is wrong. The rest of page is correct. e.g. "Unreal 4.25 (Latest)"
should be 4.26 (Latest)