What is the correct procedure when the user receives a phone call when
playing a game on the Gear VR?Our QA has flagged a number of bugs
referring to the fact that the input doesn't work when they have
received a phone call while playing. I've looked...
Hey guys,We've been developing our game primarily on the Note 4 and it
looks fine, but when we put our game onto the S6, the texture quality
seems to drop quite poorly and most of our textures are rendering at a
lower resolution than on the Note 4.It...
Thought I'd create a new thread to ask rather than ask in the stickied
thread.We submitted our app to Oculus and they came back with a crash on
Android 5.0. The crash is the GPU running out of memory.I checked to see
if it crashed on Android 4.4.4 an...
Hey guys,I don't know if this is specific to GearVR, but we seem to get
one of these 2 errors when we load a level: - Inflate Error: too many
length or distance symbols - Inflate Error: invalid stored block
lengthsThe errors seem to happen at somewha...
Sorry for the lateness of my reply, I've been off sick.The bugs that we
are getting is that all input for the game is prevented until the player
does something with the phone call notification. It means that the game
will continue playing without pla...
We did some more investigation and found out that our 'drop' in quality
was due to the lack of anisotropic filtering. This makes our game look
worse on the S6 and than the Note 4.Any advice you can give to help
improve the quality for S6s? I can't be...
We've been integrating the new SDK into our project and it seems to be
fine, but there is a slight problem.In the editor, the Health and Safety
warning appears whenever we run our game and stays on screen for some
time and seems to go away randomly a...
I thought we may have been pushing the texture memory a bit on 4.4.4,
but we had no issues so we never gave it much thought.Currently our
largest texture is 2048x2048 (we have about 5 in total but no more than
than 2 or 3 get used at the same time) a...