Level 2
since ‎09-29-2016

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We are currently working on a title for Quest and we seemingly cannot have Fixed Foveated Rendering and any post processing in our game. The summary of our issue is that we would like the option of applying dynamic bloom within the game on platforms ...
We are beginning production on a commercial title for the Quest and I am looking for the general consensus on what other developers think is the best setup to go for. Our current options seem to be - - A 2019 LTS Unity using Oculus Integration packag...
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