Level 4
since ‎02-05-2020

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  • 31 Posts
  • 4 Solutions
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User Activity

Hello! In my Unity VR app, I recently got a security vulnerability test failure: "Unsafe HostnameVerifier Defined". In previous security tests, this did not happen and I haven't changed any networking related code, but now I am getting this failure. ...
I integrated the Firebase Unity SDK v8.7.0 for Firebase Storage and confirmed it works, but after setting it up per their documentation ( I got a security vulnerability failure, "GCP API Keys Expos...
In code, how can I check if the Guardian has been completely turned off in developer settings? I need to check for this so that I can run some additional code if the guardian is completely disabled.
I uploaded a new build to Oculus Quest App Lab (alpha release channel). Usually, automated testing runs immediately and finishes within a few minutes. Then, the app updates for everyone. However, I am experiencing an issue where no tests are initiate...
I am developing an Oculus Quest app for release on the App Lab. Previously, I was able to get the player's user name just fine via Oculus.Platform.Users.GetLoggedInUser().OnComplete(getLoggedInUserComplete); but recently that stopped working and now ...