After updating Oculus, my controllers stopped working in Unity Editor.
Builds work fine.I found that I'm still controller state changes, but
everything is wrongly mapped so I have my buttons activating other
random buttons, triggers activating a diff...
Every few minutes, my touch controlls just get unpaired and I have to do
the setup every single time to get them paired again.Are there any fixes
for this?
I'm planning on making a Go program, but it's just so much faster to
develop using the Rift. Is there a way to restrict my 6DOF of my camera
and controllers to 3DOF to fit that of a Go? The Go moves the controller
in a special way when rotated. I wan...