carrotstien
Level 4
since ‎10-12-2016
3 weeks ago

User Statistics

  • 27 Posts
  • 0 Solutions
  • 7 Kudos given
  • 145 Kudos received

User Activity

I ask this because this would allow a more realistic feel of serving in Eleven table tennis. (i'm the dev)Additionally, is there a way for the game to toggle hand tracking or controller tracking or is it something that must be done by the user (like ...
I have tried to update to the latest oculus unity integration. I'm stuck in package limbo. I seeAssembly with name 'Unity.XR.Oculus.Editor' already exists (Packages/com.unity.xr.oculus.android/Editor/Unity.XR.Oculus.Editor.asmdef)Assembly with name '...
I understand the desire for a new controller, and something like the thumb rest that was missing before is a nice addition. However very many users like the quest 1 controllers more. This includes: 1. users with smaller hands. My partner for example ...
TLDR; I'd like for a way for my game code (unity) to be able to pull logs out of logcat, not tagged by my game (with the user's permission).....and...maybe someone from Oculus can help resolve why these crashes are happening at all. During the playin...
This is especially annoying in development - I have to do something like put a piece of tape on my headset face sensor so it doesn't turn off. Otherwise I have to keep putting it on and off my head when i'm testing something. Ideally I'd like for the...