Has anyone else noticed that Quest2 connections to the PC Rift home and
PC games have started generating significant flashes / artefacts since
the undocumented Oculus Software update distributed to PC's on 18th Feb
2021 (public test channel enabled)?...
I have been wrangling with a problem implementing emissive lighting on
my textures in a custom home for the last week and am hoping someone can
shed some light (pun intended). I have 'Oculus_Wall' type textures
working well, reacting to the Internal ...
Hi everyone.I've been suffering from this odd problem for about 6
months, after 2 years of ownership. It could be driver, hardware, bug or
HDMI overload - but I thought I would bring it up here to see if anyone
has experienced this or found a solutio...
Thanks to a minor inconvenience, Oculus have been kind enough to give
many of us $15. Thanks Oculus!So, while we wait for the credit to
arrive, what should we spend this gift horse on? It would be great to
pass on the love to a smaller developer - on...
OMG! It worked! Not on my first attempt though. Then I noticed you has
set the BaseColorFactor, MetalicRoughness and EmissiveFactor all to
shades of grey. This was the secret sauce. I'd been experimenting with
similar on the BSDF setup for 2 weeks wi...
Thanks for the feedback, the lamps look great. I hadn't used the Khronos
gitf metallic node. In blender 2.8, rather Ive been using the Principled
BSDF and a separate emission node. I'll give this a go and feed back
TeamKillKenny said: Hey you guys playing Elite, I bought it ages ago
pre-Oculus... is it worth getting Horizons?I've been thinking about
giving it another go.Aboslutely. For me, Elite is a game I play for a
week then leave alone for a while. Invest i...