vrdaveb
Oculus Staff
since ‎04-04-2014
‎02-23-2021

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Hello Oculus developers! I'm David Borel. I've been in graphics for >10 years at NVIDIA, Havok, zSpace, and 4 years next month at Oculus, where I lead the Engine Integrations team. We focus on core VR and performance in popular engines like Unity and...
As promised, here are the slides from my Unite 2015 talk. We'd love to hear about the techniques you are using to hit frame rate. https://docs.google.com/presentation/d/1SvmU1V6LV36_O1FYDhgWENClPkfK0GYpuIka_dmQIe4/pub
We have released the Oculus Utilities for Unity 0.1.0 beta. This package has basically the same API as our legacy Unity integration, but it's built with Unity's new first-party VR support (UnityEngine.VR). If you've been using Unity 5.1 with the new ...
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