I have an issue thats causing really bad frame spikes. When I started my
game using the Universal Render Pipeline template in Unity, I thought it
was targeted at mobile applications. Seems I might have been wrong. The
issue is that I have no clue how...
I have been trying to retrieve the username but I can't get anything to
work. Here's the program below. It retrieves the user's OculusID and
sets a variable that is synced on the network. When this is run, it
returns as a null reference exception.
How would I go about retrieving the username of the user playing my
game? I already have the entitlement check setup and working but I can't
figure out how to access the Oculus identity with the Oculus Name and
Oculus ID in Unity.