Shruggger
Level 3
since ‎01-28-2020
3 weeks ago

User Statistics

  • 8 Posts
  • 1 Solutions
  • 5 Kudos given
  • 5 Kudos received

User Activity

I released a new update on the alpha channel for my game. It has been in the Malware Review Test for about a whole 24 hours now. Anyone else having this issue?
I have an issue thats causing really bad frame spikes. When I started my game using the Universal Render Pipeline template in Unity, I thought it was targeted at mobile applications. Seems I might have been wrong. The issue is that I have no clue how...
I have been trying to retrieve the username but I can't get anything to work. Here's the program below. It retrieves the user's OculusID and sets a variable that is synced on the network. When this is run, it returns as a null reference exception. Us...
How would I go about retrieving the username of the user playing my game? I already have the entitlement check setup and working but I can't figure out how to access the Oculus identity with the Oculus Name and Oculus ID in Unity.
My unity project is running super well on Quest 2 at 72hz. I believe the game can run at 90hz but I have no clue where I can set the FPS limit/lock. Where / how do I set this FPS lock for my game?