I'm trying out some pretty basic stuff, and right now I'm trying to
display some information on the screen.In my class that I extended from
HUD, in the PostRender event, I'm trying to do this:
Canvas.SetPos(100,100); Canvas.DrawText("Testing");But th...
Here's a simple VR shooter.http://www.youtube.com/watch?v=MJbnQs2LGjoYou
can move the hands independently and therefore your aim isn't connected
to the headset. It looks pretty simple on YouTube, but it took a LOT of
time to code. Maybe someday I'll ...
Hi everyone. This is my first post working with the Oculus version of
UDK, but I have a fair amount of experience in UDK, and a little in C++
and C#. I've also soldered together my own custom IMU video game
controller. As for what I'm doing here, I'd...
OK, so I got the email that has my EVE: Valkyrie Founder's Pack
redemption code, but I still have no idea how to redeem it. It seems I
need to go into the Oculus App to redeem the code. Or maybe it's Oculus
Home or the Oculus Home App? Where do I fin...
I see that this topic has been solved, but I think there's a solution
everyone should know about: To solve this problem you can create a
modular pawn. Give it at least two separate meshes: one for the head and
one for the body. Then do something like...
Sorry, I found out what the problem was, and it was so dumb I'm ashamed
to post it here. Basically, I'm running the debug in full screen so I
can see it on the Rift, which means I'm not watching my error log, which
told me right away what I had done ...
If I can program this on my own, then it certainly can't be too hard to
add support to an Unreal game. And here's a better video of the same
build:http://youtu.be/cGmUnDTEf4w