mcc
Level 4
since ‎09-04-2016
yesterday

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I can't find the bug reporter anymore. Posting this here and to the "Contact" form. The "Oculus Spatializer Native" package for the Oculus Audio SDK ( https://developer.oculus.com/downloads/package/oculus-spatializer-native/ ) contains native librari...
I have a choice, when synthesizing the audio for my app, of doing so at 44100 or 48000 hz.Is one "better" or more natural for the Quest? That is, does the Quest have some "true" resolution that it is resampling to, such that in fact if I submit (for ...
I am adding haptics to my Native SDK project for Go/Quest.I find in the headers a vrapi_SetHapticVibrationSimple where you pass in 0-1. So that's straightforward.However I also find a vrapi_SetHapticVibrationBuffer that takes a start time, a number o...
I am developing an app in C using the native Oculus Mobile SDK, version 1.23.0. I can print things out with:__android_log_print(ANDROID_LOG_DEBUG, ""MESSAGE1");or:__android_log_print(ANDROID_LOG_WARN, "MESSAGE2");or any of the standard Android log le...
This is a Go+Quest question. I have a Oculus Mobile C++ app forked from the VRCubeWorld_NativeActivity example in the Oculus Mobile native SDK. I hooked in my own code in `ovrRenderer_RenderFrame`, so right after the framebuffer and the eye matrices ...
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