I've been struggling with getting world origin to be consistent between
Oculus VR and Steam VR. My Pawn (UE4) is a sphere about the size of a
head. There is a scene component attached to that as a padding and a
camera attached to that. My touch contr...
Towards the end of December I was finishing up the intro of my VR game.
The intro is just 5 minute ride introducing the story and environment
they are about to experience in the actual game. It is built inside of
UE4 (4.23). During the intro normal c...
Hi,Looking for some assistance with audio issues in a packaged build. I
just started packaging my project and I'm experiencing some differences
from the UE4 editor 'Vr Preview" and the packaged build. I'm not
surprised but as it is, the audio is only...
So I made a sculpt in Medium and exported it with vertex colors.
Imported that into Zbrush and used some functions in ZB to modify the
vertex colors/ and geometry. Now I want to reimport back into Medium.
Seems I can only get the mesh added back in b...
The touch controllers are perfectly symmetrical. There's absolutely no
reason why there couldn't be a setting in oculus home to mirror ANY
games control scheme. So if the game says "A" Button, with the oculus
home switch toggled it is now "X" button....
So after running some performance profiling I decided to try the last
ditch effort of reinstalling the oculus software. I'm not a fan of this
type of resolve but it actually did work. I had a complete turnaround in
performance. Maybe I should have tr...
Hmm, I figured others would be wondering the same. I saw in the sticky
thread about avatars other people asking about 4.21 support and yet no
response on a highly marketed feature for developers? I'm not sure how
I'm supposed to support this feature ...
Update - Okay so I've found the way to include the plugin (not sure why
I didn't think it was as easy as enabling it in the project file,
figured I needed to manually include stuff, which isn't how plugins
work). Unfortunately enabling the plugin alo...
@imperativity is there any update on oculus go ES3.1 performance? I'm in
the process of migrating to UE4 4.21 from 4.20. On 4.20 when I repackage
with the Support ES3.1 toggle on I get some pretty patchy performance. I
have a steady 60 with no hitche...
imperativity said: @RuptureGames Thanks for the great feedback here.I'll
pass this along internally for review, however I don't see us offering
guidance for third party peripherals such as keyboards, for instance.I'm
all for the challenge but it may ...