Hi, I think this is a recent issue - having updated to the latest Oculus
Integration package. Typically I dig into the examples and extract the
PlayerController from the Locomotion SampleFramework. Thank you for
having this! Helps me immensely to qui...
Hi,Looking for a programmer who can help build me a Unity asset that
makes it easy for me to drop a player controller into a scene and have a
teleportation mechanic similar to VRTK. I've gotten tired of the
direction VRTK is going and I only need a s...
This seems to have been an ongoing issue with Oculus headsets and
casting. No explanation has been given as to why this doesn't work. Is
there any way to get a private projects to cast from the headset without
having to publicly publish an app? I'm f...
Not sure what to do - I've been trying to build and run some basic
scenes that come with the Oculus Integration package and every time I
get a black screen. Several home button presses will pull me out of the
demo and then I can proceed back into the...
Hi,I'm planning to build a 1:1 model of the space I have the Rift setup
in, which includes a table. I also want the headset to match the
physical space positionally. Is there a way to adjust the player
controller so that it lets the headset load in t...
After 2 days of struggling - and looking at previous setups - I believe
the issue is the OVRCameraRig's position in relation to the
PlayerController. Dropped the CameraRig -1 in Y space seems to solve the
floating.If anyone else tries to go into the ...