Hi, I think this is a recent issue - having updated to the latest Oculus
Integration package. Typically I dig into the examples and extract the
PlayerController from the Locomotion SampleFramework. Thank you for
having this! Helps me immensely to qui...
Hi,Looking for a programmer who can help build me a Unity asset that
makes it easy for me to drop a player controller into a scene and have a
teleportation mechanic similar to VRTK. I've gotten tired of the
direction VRTK is going and I only need a s...
Casting everything in the headset is crucial for guiding and sharing
experiences in VR. Please support casting projects from unknown sources.
This is helpful for devs, tinkerers, and folks who want to experiment
with VR but aren't ready or don't want...
This seems to have been an ongoing issue with Oculus headsets and
casting. No explanation has been given as to why this doesn't work. Is
there any way to get a private projects to cast from the headset without
having to publicly publish an app? I'm f...
Not sure what to do - I've been trying to build and run some basic
scenes that come with the Oculus Integration package and every time I
get a black screen. Several home button presses will pull me out of the
demo and then I can proceed back into the...
After 2 days of struggling - and looking at previous setups - I believe
the issue is the OVRCameraRig's position in relation to the
PlayerController. Dropped the CameraRig -1 in Y space seems to solve the
floating.If anyone else tries to go into the ...
Cheers thanks for sharing this! If you added a teleport mechanic I could
probably shift to using your template instead of VRTK. I have pretty
basic needs when it comes to my little VR demos