valerioPavanVR
Honored Guest
since ‎07-20-2014
‎02-23-2021

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Hello,I'm doing the porting on Quest (from an Oculus Go project).My game is based on free locomotion (a sort of walking inside a labyrinth).So my player is surrounded by ‘wall’ colliders.Now, there was no problem with the Oculus Go, because it was 3D...
Hello,I'm an indie developer and I need some advice.I have been working on a VR game for two years with Unity3D and tested it constantly on my Oculus go.I recently heard that Oculus go will no longer be on the market. Does it make sense to keep on de...
Hello, I read that a method to discover if my game is CPU or GPU bounded, is to compare how much time is being spent on the CPU & GPU profile modules. I'm using Unity 2018.1.0f2 and building in Oculus GO, but the GPU module in my profiler is not avai...
I'm working on static and dynamic batching in unity. In my Oculus Go, I only have 2G free memory.Despite the optimization, I noticed a low performance in my game.Can low memory in my Go, affect my build performance?
Hello friends,I need to launch code every time I pressed the 'reserved' button, then ->make changes in oculus setting(f.e: left/right hand), then -> restart the app.The only events I found, are related to the pause button (Button.Back/Two).Thanks a l...