I thought Oculus would have supplied a simple solution, but they didn't.
I just couldn't find it:...until I stumbled on VRsideloader:
if you are stuck like I was. This is it.
Testing Application building for the Oculus GO when pressing "Build and
Run" and half way through the build I first received this message:
"Require API level 26" with three options below "Update Android SDK" or
"Use Highest Installed". Choosing "Upda...
It's all incredibly complicated, sending an app to the store etc and
getting lost along the way. Is there no easy way of sending an app to
the Oculus Go and test it here and now? I remember in the old DK2 days I
simple tested the app from within Unit...
Untill recently I have been developing apps on the now redundant DK2,
(since Oculus updated their SDK and leaving old fashioned DK2 users
stranded). So I am now thinking of upgrading, getting a brand new iMac,
top specced while holding on to my PC as...
I just bought a top specced out iMac. My previous development was on a
PC and DK2. Since Oculus’s new SDK rendered my DK2 redundant I bought a
new iMac because I like it a lot. I was thinking of buying a new Oculus
to match. I can’t find much referen...
I just wasted all day trying to get it to work. Everything is new. New
Quest, new cable, new Graphics card, even paid and engineer to make sure
everything works, which it did. Used an Expensive, highly recommended
Quest USB-C cable. Nothing. I used t...
Yes, thanks, I understand, by some of the responses received I plunged
into an unpleasant and hostile environment here and should have known
better. Can't see any venom in the concern raised though (except to
snowflakes perhaps). To others it should ...
Zenbane said: Itsinthemind said:To me simply lying down and accept, when
there is such an obvious need, is just weak, pathetic and does not
further any progress. Agreed; and I would extend that to saying that
forum posts are probably the most patheti...
DaftnDirect said: Oculus really needs to continue to cater primarily for
the end users.... developers need to cater primarily for the end
users... Oculus catering for developers regardless of the extent of that
need, is not logical captain. Well the ...
I posted this thread back in March. I developed VR for the DK2 as far
back as in 2014 on a PC. My new iMac is nearly twice as fast and I am
working away on it developing VR apps without having the means to
connect to or test on a Rift. What I find qu...