Level 4
since ‎09-06-2016

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We just shipped our first game built on the Unity XR Plugin architecture, and ran into a few gotchas that took a while to work through. Sharing here to hopefully save others some pain. Even though the plugin works great in the editor, you will still ...
I'm developing an app for Rift and Quest. Works great on Quest, but on the Rift when I hit the Oculus button and select "Quit App" the HMD goes to the menu, but the app continues to run in the background with full tracking, everything. I have to swit...
For the life of me I can't figure this one out. When I choose Build and Run from Unity 2019.2.1f1 it auto-launches the game and I'm getting a solid 72 frames per second in the headset. But as soon as I quit the app and re-launch it from Unknown Sourc...
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