I have been thinking the way to get an old style shooter like Quake or
Unreal to work in VR without giving anyone motion sickness. Use a laser
style bore sight on the weapon to avoid any weirdness with 3d cross
hairs. Using the right stick to aim the...
That is the same bandwidth as the coming Displayport 1.3! Only in the
lab stage
though:http://pressroom.usc.edu/scientists-twist-radio-beams-to-send-data/
http://spectrum.ieee.org/consumer-electronics/audiovideo/holographic-displays-coming-to-smartphonesIgnoring
most of the article which is rather speculative or limited in
application I notice this:Each of the 1 million pixels on Ostendo’s
little chip ...
Saw this on Reddit but not here yetAnother interesting concept from
Nvidia.http://www.slashgear.com/nvidia-cooks-up-truly-immersive-ar-wearable-06340059/http://www.cs.unc.edu/~maimone/media/pinlights_siggraph_2014.pdfNotice
that a certain Douglas Lan...
http://www.gizmag.com/sharp-free-form-display/32592/I know this is Sharp
promoting these not Samsung and a circular display will have the same
cost as a square display of the same width. But when people speculate
about the CV display they usually ass...
I tried out an electric wheel chair once, joystick based movement did
not make me motion sick despite my legs not moving its the acceleration
that is the thing.
Like Cory said this kind of research if it can be done it will come from
the medical field those working with prosthetic limbs and paraplegics.In
this thread viewtopic.php?f=26&t=7695 I asked Steve Perlman whether with
higher frequencies P cell radio...
^Interesting that you two prefer analogue movement and acceleration.
Most people and the Oculus guidelines prefer instant acceleration to
reduce the duration of the accelerating period.
When they first came out I remember games like Wolfrnstein and Descent
making me dizzy. I think it may of been a mixture of causes like 2 point
perspective, short repeating textures, and frame rate issues on early
PCs.