CarpetFace
Level 5
since ‎06-26-2014
3 weeks ago

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  • 40 Posts
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I suspect this might be a bug that was introduced in OculusClient v38. I've tested the beta channel's v39 and it is also impacted. To reproduce the bug, take any UE4 project from the last Oculus UE4 4.27 branch that uses the Oculus plugin, add a call...
EDIT2: I got this new dev machine after taking an extended vacation (8 weeks or so). Turns out, these problems are also showing on my old dev machine as well. Is there some breaking change with the Oculus runtime and the older Oculus UE4 branches? ED...