Total newbie issue here. I developed a build that functions perfectly
for DK1 and I'd like it to function for DK2.Now my assumption is that as
the controller in Unity is the same, all you do is change the screen
resolution from 1280x800 to 1920x1080 ...
So yeah as it says.Tested the project on 7 people, tested it on other
computers also (Windows and Mac), everyone was satisfied, no complaints
of distortions or anything of the like. Got two videos evidencing the
project works:https://www.youtube.com/...
Hi guys!Just wondering how long it takes for a submitted Oculus Share
prototype to be confirmed? It's only been about 4 days since I submitted
but I'm eager to start getting feedback
Hey guys,I'm struggling to figure out how to script a change of OVR
controller on collision with trigger.Before I started tinkering I didn't
realize the controller is a prefab of two cameras and a series of
scripts (total scripting n00b here), so I w...
Hi,I'm having issues around jittery head rotation tracking in Unity, the
mouse moves the image smoothly whilst the head tracking is so jittery it
brings about motion sickness :X Guessing this is not a frame rate issue
and I have to change the speed o...
I used the latest that wasn't beta although I've had feedback that it
doesn't work for DK2 and some asking for positional tracking, not sure
how I can achieve this with DK1 as it doesn't have positional tracking
therefore testing this is impossible f...
I sent an email and the videos and it turns out the testers played it in
the wrong resolution, although I'm sure only one is selectable
(strange?), turns out the build works perfectly fine and was accepted
last night