This is a duplicate post, I also posted this in the VR best practices
section but I felt that as a general VR discussion this same topic could
apply, also this section is a bit more active so there should be a bit
more discussion here. Apologies if t...
So I'm thinking about working on a small-ish horror game project for the
Oculus Rift, the game will be similar to Slender in that you're
searching for items while being hunted.The game is going to be set in an
abandoned spaceship, you're searching fo...
Just a quick tip for anyone developing for the rift, from my own
personal experience I really hate when the HUD is stuck onto your face,
it's as though there's something in your eye that you can't get rid of.A
couple of my favourite HUD designs:Smoot...
I may be one of the only people who views this Facebook acquisition as a
huge benefit to Oculus. First off I'd like to ask that nobody in this
thread complain about the deal as there are plenty of topics which you
can complain in, this is for discuss...
Hi Guys,Here's my Mario Kart fan game that I'm working on for the Oculus
Rift and Razer Hydra!NEW RAZER HYDRA CONTROLSAlright, I've got a video
showcasing a really early prototype of hydra steering controls, this
works really really nicely. I have di...
I actually tried something once with a gladiator prototype I made a
while back, which basically ended up with a sword through my neck or
mouth, this was weird because I actually felt a bit 'chokey' while
playing, like a tightness in my throat, it mus...
"Itsinthemind" wrote:When you read about or listen to people who
reported Near Death Experiences, after an accident, being shot or having
a cardiac arrest and so forth, they often report an Out-of-Body
experience. You could create a sequence starting...
"cubytes" wrote:niiice i say go for it! try not to jar the player camera
too much as if to mimic the recoil of the alien jumping on your head.
just pump up the vfx and sound and the presence will take care of the
rest Yeah I plan to play around and ...
"mrmonkeybat" wrote:"ApexStudios" wrote:snipThe reason for the neck
issue is because to actually look down at that angle, you are leaning
forwards and downwards, however without positional tracking the camera
simply rotates inside the head. When posi...