How do you deal with judder when grabbing objects? Would that code work
(in the start function) if (OVRPlugin.GetSystemHeadsetType() ==
OVRPlugin.SystemHeadset.Rift_CV1 ) { Time.fixedDeltaTime = 0.0111f; } if
(OVRPlugin.GetSystemHeadsetType() == OVRP...
hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the
free version of Unity and it does have the unity splash screen at the
beginning, however, the game starts within the first 5 seconds and goes
to my own splash screen for the test....
Hi, I'm using FMOD and I was able to setup the Oculus Spatializer
without any issue. I set up the Oculus Spatial Reverb following these
instructions
(https://developer.oculus.com/documentation/audiosdk/latest/concepts/osp-fmod-reverb/)
and I cannot g...
Hi,downloaded latest "Oculus Integration" I can't run anything in Unity
2018.3.0f2 or 2018.2.19f1 I'm getting this error:
Assets\Oculus\Avatar\Scripts\OvrAvatarSkinnedMeshRenderPBSV2Component.cs(4,23):
error CS0234: The type or namespace name 'Policy...
hi, don’t know if anyone is interested in helping with this but here it
is. I have a Unity project that I made with the help of Ben Robert’s
Touch YouTube tutorial. Then I added hands model and tried to make it
work. That’s where I’m stuck. Right now...
Why is it so jittery when you hold an object? This should work even if
Interpolate is set to none. I have a touch project with grab that I made
from Ben Roberts' YouTube tutorial, and that works without the jitter.
There has to be another solution th...
ok. thanks,. it's a bit over my head but I'll take a look at
OVRCameraRig.Update I wish there was a C# full demo script of that
somewhere, Not a whole lot of recent examples online. A lot of old ones.