I've created a WebVR virtual reality roller coaster demo for Oculus. It
also should be compatible with the HTC VIVE, Samsung Gear VR, Google
Daydream, and Google Cardboard. I don't have an Oculus headset to test
with, so any feedback on how it runs o...
Remmer_G said: I tried it on my Rift in Firefox, and fired up the HUD
using OTT to see the framerates. Mine were usually <45, occasionally in
places jumping higher but also dropping down to 0.Changing the Firefox
performance option to use the maximum...
Rob_In_Phoenix said: I tried this as well. For the most part it worked
well. A little bit of choppiness but not bad. Most sections ran smooth
for me. It did take me a two tries to get it started though.Thanks for
posting the link.Thanks for trying it...
Hi Zenbane,Thanks for the feedback! I am happy to hear that it works on
the Oculus GO. I apologize for it being choppy, would you say that it
looks like the issue could be a low frame rate? And yes indeed, I used
Unity3D to build it with Mozilla's ne...