We have used the video rendering example supplied with the Oculus
libraries on Unity3d.It works great with any stream that does not
require a secure surface - for example a simple URL stream.However, we
need to be able to use a secure surface since w...
We have a standard Android app which gives the user the option to switch
to VR.The VR is a separate Oculus Unity build app.What is the best way
to start the VR app from the Android app?Should it be done via and
Intent - in which case what Intent shou...
@imperativityHi,I recently updated to Unity 2017 and now the following
line is failing:nativeTexture =
textureHeight,TextureFormat.RGBA32, true, false, IntPtr.Zero);The
message I get is: ArgumentException...
Thanks for the answer.I used the first link you gave and got it
working.The second link I had actually seen before. It doesn't seem to
explain exactly what to do.Just a sort of small overview.Is there
anywhere where there is a more detailed explanati...