I am trying to convert the MovementHighFidelity sample scene (Meta
Movement v4.4.0 with Meta XR SDK v62.0.0) to support the full body
tracking and rendering instead of just upper body.I adjusted the OVRBody
and OVRCustomSkeleton scripts to use Full B...
I am receiving an error "Unable to find OculusXRPlugin" even when I do
not have the Oculus XR Plug-in Provider enabled in the XR Plugin-in
Management Settings. Why is it attempting to find/load this plugin when
the provider isn't enabled? I have a si...
I am implementing a dynamic loading screen in Unity using OVRLayers. I
started with the OVRLayer and OVRLayerCanvas samples in the Oculus
Integration SDK and have everything almost working except for one
issue.My loading screen has 3 OVRLayers in thi...
I am implementing a dynamic loading screen in Unity using OVRLayers. I
started with the OVRLayer and OVRLayerCanvas samples in the Oculus
Integration SDK and have everything almost working except for one
issue.My loading screen has 3 OVRLayers in thi...
Does anyone definitively know whether the right menu (Oculus) button of
the Oculus Touch Controllers is accessible in Unity? I understand this
menu button is used for Oculus system-level activities (system level
guardian recentering and accessing the...
I find it highly doubtful that Meta will try to “fix” this issue. This
is a constraint imposed by Google and Android 10 as they seek to match
Apple’s privacy sandbox. Both Apple and Google have pushed for years to
remove all available unique device i...
Unfortunately, no one at Oculus has replied or acknowledged this issue.
Our best guess is they will no longer allow serial number access so we
have implemented our own identification system for our needs. i will add
that I believe Meta and it’s view ...
I also just love how they can’t be bothered to respond to any of our
posts. Why oh why is Facebook/Meta/Oculus developer support always so
terrible? It’s not like they’ve had 16 years to get better at it….