Hi All,We just tried submitting our new Go game (just in time I know
) however I get this error:The uploaded Production (Store) channel build
is not compatible with Quest devices. Please upload a new build.Anyone
else seen that on a Go submission b...
Does anyone know how the tone mapping for Lies Beneath was
unreal dev post with Drifter Entertainment was
Posting this here as well for anyone that might have missed it via the
nice high performant solution to 'fake' ...
As pre the release notes so
Updates:Auto-instancing on Mobile (Experimental). We are planning to
support the auto-instancing featur...
Hey @evtrop888 I managed to get it to work by compiling the project with
the Oculus branch of the engine itself a method similar to the chaos
destruction demo project from Epic. Oculus must have made some custom
engine changes with this project for s...
You're definitely using v20.1
don't have a Quest 2 so cannot confirm just wanted to highlight the
release notes which highlight:Support for Quest 2 added to the
I'm pretty sure doing it that way does not work.Save yourself alot of
hassle and just rebuild the entire Oculus branch of the engine as per