Unity 2020.3.25f1
Assets\Oculus\Avatar2\Scripts\Skinning\GpuSkinningConfiguration script
makes Unity crash when I hit play. If I remove this script, it works.
Edit: It's related to the "Source Morph Format" texture setting, it
crashs when set on "Hal...
1) Thereis an issue with "ovr-platform-util.exe".It don'tinstall the
needed redistributables. I triedto install all redistributables with -r
"606493776156948, 133610290311340,1617306711884127, 822786567843179,
1147517301974655, 1604897159783747,11844...
I tried my game and its new email script before sending it to Oculus
Store and it worked.Then I sent it to update my existing app and
download it through Oculus Home to test it again, it crashed.Edit, crash
is related to:smtpServer.Send(mail);I confi...
--- EDIT ---Half-Fixed with latest Unity 5.4.0b9 released (see page 2
for more info).--- END OF EDIT ---Hi,I'm currently updating my game from
0.4.4 runtime to 0.8 runtime.With 0.4.4 runtime, my player was based on
OculusUtilies exemple :- a lefteye ...
Same here and nothing in the official documentation:
https://developer.oculus.com/documentation/unity/unity-keyboard-overlay/?locale=fr_FR&device=QUESTAnd
keyboard should close when the "go" button is pressed but nothing
happens...
Hi Ryan,It can be fixed by sending your whole game on the upload page:
https://dashboard.oculus.com/application/***/buildI just don't use
"ovr-platform-util.exe" because it's causing the issue with .NET
Framework 4.0 and emails.
With Unity 2019.3 and Vulkan enabled and XR Management installed. Hand
tracking only works on the Editor. In the builds (for Quest), it's not
working (hands are not viewable).
Repro steps are:1) Upload with ovr-platform-util.exe with -r
"133610290311340, 532320330249657" parameters2) When downloading the
game on Oculus Store in the BETA channel, I noticed 4 differences
between the original (before upload) and the downloade...