I am currently trying to implement adaptive level of detail on Oculus
Avatars in my application and was wondering if there was any way to
switch the Level Of Detail of an Oculus Avatar at runtime in an
application? I have tried setting the LOD in Ocu...
I'm currently trying to test the Cloud Storage 2 platform service in a
Unity app. Currently when using
CloudStorage2.GetUserDirectoryPath()While in running in the Unity Editor
play mode/Oculus Link I get no output, the function never returns