JGriers
Level 2
since ‎02-22-2020
‎09-28-2021

User Statistics

  • 2 Posts
  • 0 Solutions
  • 0 Kudos given
  • 1 Kudos received

User Activity

I am currently trying to implement adaptive level of detail on Oculus Avatars in my application and was wondering if there was any way to switch the Level Of Detail of an Oculus Avatar at runtime in an application? I have tried setting the LOD in Ocu...
I'm currently trying to test the Cloud Storage 2 platform service in a Unity app. Currently when using CloudStorage2.GetUserDirectoryPath()While in running in the Unity Editor play mode/Oculus Link I get no output, the function never returns anything...
Kudos from