I wanted to have a laser beam shooting out of the controller (to point
at things) and attached one to the "Right Controller Anchor" in the
"Tracking Space". I'm also using a "Local Avatar" to have the pretty
hands. When I run this on the Go, the lase...
I understand I can upload a build to the Quest via USB.I also understand
that the Oculus Avatar SDK will *not* work unless the app passes
entitlement, and the only way to do that is to have the app come from
Oculus' online service (typically Alpha ch...
I am running the VrVoiceChat sample in the brand new Unity Oculus
Integration v1.36 (released 04/23/19), with Unity 2018.2.19f1 and my
trusty Rift.I build the app, then run the .exe directly. When I click
"Call Friend", the code calls LaunchInvitable...
When should we expect the entitlement check of my Oculus Go app to pass,
and not?The documentation makes the following two cases clear:App bought
in the store: entitlement check should pass.Non-free store app, copied
from legitimate owner's headset t...
I have been trying to add an entitlement check to my Oculus Go app
written in Unity so that I could then try to use the platform
features.But it wasn't working, I was getting this error:"Error during
entitlement check: UnityEngine.UnityException: Upd...
You don't need to enable developer mode to buy Virtual Desktop, you can
just buy it on the store and it should work. The developper of Virtual
Desktop is active on Reddit, you can probably contact them there if you
Thank you @beaulima9933! I see, so if I hardcode the OculusID instead of
retrieving it, it's possible to use avatars, that's better than
nothing.But of course, since I'm interested in making a social app, I'm
blocked unless I can have access to readi...
Yes, you can get the coordinates in real time because Unity will move
the camera to where the player's head is, so read the camera position
and you're good. These are relative to the game world, though, not to
the physical room the player is in.Once ...