For Oculus Quest 2, I want to save game data, such as how far you have
got on a level, high scores etc.Do you save these as a local file or
using PlayerPrefs in Unity?What is the standard way to do this for
Oculus Quest 2?
Just wondered how a game goes from App Labs to the main Oculus store?Is
it down to how popular your app is?I'm not sure if this is good or bad
for indie developers since indie developers don't have lots of money for
promotion and advertising. But it ...
It says you need to submit a design plan to get your game on Oculus.
This makes me think I should just publish on SteamVR first, and then use
this as evidence that the game is good to get on the Oculus platform. Is
this a good way to do it?
Digibix said: Check the Oculus Cloud Storage
Thanks!That covers saving files for the same app.But, for example, is
there a way to share things between different apps. E....