Hi guyswe're wondering what the 0.7 changes mean for the Gear
VR.https://developer.oculus.com/blog/upcom ... y-changes/The SDKs are
supposed to be merging, but there's no notes on Gear support in the 0.7
PC SDK release notes or blog. If we're are to ...
I'm interested in rough numbers. We had one build go up fine, but the
next we had to send off. No reply email and it still hasn't been updated
on the page :sIn other news, if you want to try out our game, here's all
the latest info and links;http://w...
We wrote a blog post about our experience updating our project to Unity
5, and the latest Mobile SDK.Hopefully it may help some of you guys
out!http://www.triangularpixels.net/cms/development/kicking-and-screaming-upgrading-a-gearvr-project-to-unity-...
Double DestructionTriangular Pixels are entering Oculus VR Jam 2015!
With our title Double Destruction!Hi everyone! Katie_TriPixels here.
We're entering the Jam off the back of our Gear VR game, Smash Hit
Plunder - the demo is available on the store ...
So the jam email just came through;For the purpose of this Mobile VR
Jam, your most-stable option for Unity's game engine is version 4.6.3p3
or higher. Unity and Oculus are actively working to resolve instability
and performance issues in 5.x. At thi...
"Ashles" wrote:I love this demo - the creation of a real, physical space
with walls and objects a very clear distance around you is almost
unmatched on the Gear VR.Very hard to play this without wanting to reach
out and touch stuff.Great work.Aww tha...
"creat326" wrote:So, for those of us that actually need the money to
finish the complete game instead of leaving it at a half-done version,
this contest was a great opportunity to go for it. The problem arises
when some entries on there could potenti...
Woo! In the final! So happy! As a note, we discovered that other Gear
VRs on the same network may also show up on our server discovery screen
on the tablet. Best try and get the Gear and the Tablet on the same wifi
alone if possible.
"g4c" wrote:The only thing I have issue with is yaw control, it seems to
do 90 deg rotations, so I find myself having to move my neck quite a bit
to look at where I want. Not relaxing for couch play. I realise you're
trying to manage a monster here (...