Thanks for the heads-up on the bug ticket, I linked it.As for the memory
leak - if it's blocking you, you can potentially work around it by
disabling all UI canvases when the openxr session state changes to idle.
And as far as I know it requires a co...
Hi, peter from Unity here. For 1. we'll work on getting
`xrGetAudioOutputDeviceGuidOculus` hooked up and released in a future
OpenXR unity package. For 2. We've seen reports of a memory leak on
headset idle when using UI Canvases. We're working on ge...