Equivalent Unity docs are here:
to admit that I'm somewhat unclear as to how exactly you've integrated
as you seem to be asking a mix of Oculus CAPI native, OpenXR native and
@perneky.laszlo I suspect that you will see the same behavior with the
latest runtime vs the prior runtime as there have been no changes in
this area.I believe I will need some extra information to try to narrow
this down? Are you using the UWP or na...