I am the developer of the VirtualBoy Go emulator for the Quest/Go. One
use it having problems with the registration of the left and right
shoulder buttons on his virtualboy controller that he connected with an
usb adapter to his Quest 2. Apparently t...
So I just noticed that app->RecenterYaw(true) does not appear to work in
the sdk 1.23. The screen gets black for a short time but the view does
not get reset. I tested this in my app and the CinemaSDK app.
Hey,in my app I am using a xbox one controller. I am currently using
ovrFrameInput.Input.buttonState to get the pressed buttons. The problem
with this methode is that I don't get the left and right shoulder
buttons or if the sticks are pressed down. ...
Hey,I am currently using the latest ovr sdk (1.15.0) and want to read
out controller input. I am using a normal Xbox One controller. With
vrFrame.Input.buttonState I get all button pressed exept the right
analog stick (BUTTON_RSTICK_UP, BUTTON_RSTICK...
I am currently using cylinder layers for my UI. The layers are obviously
curved. Now my question is if it is possible to get flat layers for my
ui. I tried using a cube layer but I am not able to set the distance of
Hi,the problem is that RT and LT buttons can't be checked with
vrFrame.Input.buttonState. /// FIXME: these extra joypad buttons aren't
supported yet because the whole input pipeline /// (including java) will
need to be changed to use a 64-bit flag/* ...
Hi, I am working on a native project. It seems like I should use the
projection layer for this. Is there any documentation beside the sample
project? I am new to all this stuff and documentation would really help.