Hi. I am developing a Unity game for the oculus quest. I have an issue
where I always get a value of (0, 0) returned when I query the value of
the left thumbstick. When I query the value of the right thumbstick, I
get real valuesif isLeftController i...
As soon as I put down the controllers, they disable themselves almost
instantly. How do I turn this off, or at least bump this value up to a
reasonable time? This actually makes it very difficult to debug
sometimes. Here is a video of the controllers...
Hi. I am having an issue wher the OVRInputModule is not working with me
properly when I try to use the Primary Index Trigger. I have UI elements
in my game including toggles and sliders. If I use the A button, I am
able to interact with these widgets...
Recently, my game no longer starts with the view centered. My view
starts back from where it will end up after I hit the oculus button and
recenter the view. In my world, I am inside a large hollow sphere. I
used to start at the center of the sphere,...
Hello. I am trying to figure out how to use the OVRInputModule in my
game with 2 controllers. I want to have 2 laser beam that comes out of
each controller, very similar to how the UI works in the dashboard.
However, I can only get one laser to move ...
Here are some videos showing the behavior when it works and does not
work as well as the settings. Video showing when the trigger does not
work but the A button does. Video showing when the trigger works just
the like A button works. OVRInputModuleOV...
I think that the issue might be related to the order of doing these
things. I have been diligent to make sure I have Oculus link established
first and then I press play in Unity. So far this seems to work. I did
have the black screen issue happen onc...
I ended up modifying my OVRRawRaycaser to update the position of my
lasers. I think I will probably do as you suggest and swap between the 2
controllers as necessary.