Hello,I am looking for a way to have the audio output on in Unity even
when not wearing the Oculus Rift.Currently, if I have the headset on my
head and I mirror the audio, I can hear it both on the speaker and the
Rift headphone. When I take the head...
Hi,I am new to the Avatar SDK and I have checked the doc but couldn't
find if the following use-case is supported.We would like to create say
5 to 10 personalized avatars based on the Avatar SDK models for our app
and use these avatars independently,...
I tried to disable VR in Unity (XRSettings.enabled = false;), but still,
if the headset is not active (IsUserPresent=true), the audio mirroring
stops and no audio is played on the speaker.I tried both in the Unity
Editor and in a build with the same ...