I was under the impression that test users are created at an
organization level. However, it turns out that only the developer that
created the test user can manage them via the 'Test User' tab in the
Developer Dashboard. Other developers can't even ...
Is OVRPlugin.GetAdaptiveGPUPerformanceScale() working for anyone else on
Quest? It only returns a value of 1 for me. Essentially, what I'm trying
to do, is getting 'Adaptive Resolution' working on Quest, but that's
#ifdef'ed out on Android by default...
I think it would be great if the Oculus Browser would support launch
to my knowledge this isn't currently supported and app deep linking on
Quest only works between apps,...
I was wondering, if anyone still has a local copy of the sample project
forthe "Stereo Shading Reprojection" technique that was released 3rd
ofAugust 2017 on the Oculus Developer blog. The asset is no longer
available onthe Unity Asset Store. I'd be ...
You can't "remove" the limit per se. Your build must always be smaller
than 1GB, but you can upload additional expansion files to effectively
increase the size of your application. If you follow the link I've
posted, it will lead you to documentation...
Currently with v40 of the Unity Integration, there's an issue with the
Reticles only being displayed in one eye in all of the "DistanceGrab"
examples. This happens using Multiview and Vulkan as the Graphics API.
It's trivial to add support for multiv...
Sounds good, can you give a bit of insight on how this will work
together with the passthrough feature?I.e. can you confirm that when
passthrough is active, the captured content will include the data from
the passthrough view?
Seems like that's by design. Support replied with: "The test users
pretty much only display to the developer it was created with since the
test accounts created for them are affiliated with the developer's
account. It is, sort of, like emulating a fr...
There's Unity (C#), Unreal Engine (C++/Blueprint Visual Scripting),
learn the basics of Unity here: https://learn.unity.com/When you're
ready to start devloping for XR and you ha...