Is OVRPlugin.GetAdaptiveGPUPerformanceScale() working for anyone else on
Quest? It only returns a value of 1 for me. Essentially, what I'm trying
to do, is getting 'Adaptive Resolution' working on Quest, but that's
#ifdef'ed out on Android by default...
I think it would be great if the Oculus Browser would support launch
to my knowledge this isn't currently supported and app deep linking on
Quest only works between apps,...
I was wondering, if anyone still has a local copy of the sample project
forthe "Stereo Shading Reprojection" technique that was released 3rd
ofAugust 2017 on the Oculus Developer blog. The asset is no longer
available onthe Unity Asset Store. I'd be ...
Is there any way to push an apk to the Quest without having it connected
tothe PC? In the docs on
it says: "Note that developers should swap the provided USB ...
In case someone else stumbles upon this, while searching for Windows MR
support specifically: One thing that wasn't clear to me from the
documentation is, that these cross-platform capabilities only work when
running under either the Oculus or OpenVR...
I want to do the same thing. but I'm finding no information on this,
even though it seems like a basic thing a lot of people would want to
do. It sort of works on Quest, but apparently not on Quest 2. Did you
ever find a better way to do this?
ShowbizDonkey said: Update 8/19/20: We've added a couple additional
items (Recording in-VR and Tracking) to these release notes that were
note included in the original post.Update 8/10/2020: We just released
another update to the PTC. This update con...