One of our workstations got updated to v14, and ever since we can't get
an image on the HMD via our host compositing application, Black Magic
Design's Fusion 9 and Fusion Studio 16.When switching to OpenVR in that
app we can it see it render and actu...
Previously we had to set the driver of the rift audio to the lowlevel
driver of fmod in order to pass certification.The last version of our
game back then used 1.21 with Unity 2017.2.xWe are now upgrading to
2018.3.x with 1.35, we are however encount...
We are implementing desktop mode / vrmode=none in our Unity game (KIN,
which is platformer, so no controller presence in scene.)The problem
which I have never been able to solve is the user being able to use the
OculusTouch or Gamepad input via the O...
Okay, 'solved' it, so in case anyone runs into this, here's the run
down.It seems in order to run desktop mode, you need to build with
virtual reality support enabled, and start your build with '-vrmode
none' (which didn't work), but what the manual ...
The scripts we used at this point are rather workflow or project
specific and have too much research and development put into it to be
simply released for free, however, i will look into it, see if rewriting
the script to create a more general purpos...