I'm using Hands only/Hand tracking for Oculus Quest.Currently the only
way I can press a button via pinch is by registering the button press
delegate during pointer enter and then invoking it upon reaching pinch
threshold.I'd like to know if there's ...
I was using the Hands prefab back in the day since I only had the old
oculus plugin and using unity 2018. So the goal was to override ray
transform property of OVRInputModule which is in the event system and
the ray transform of the OVRGazePointer wh...
I encountered this problem as well since IsTracked is always true so I
can't depend on it.My solution is a bit of a hack but it solved the
problem for me. Just expose the variable shown below in OVRMeshRenderer
class and make use of it in your own cl...