zeroonedeveloper
Level 3
since ‎04-02-2019
‎06-01-2022

User Statistics

  • 13 Posts
  • 0 Solutions
  • 0 Kudos given
  • 1 Kudos received

User Activity

Setting OVRManager.suggestedCpuPerfLevel and OVRManager.suggestedGpuPerfLevel to OVRManager.ProcessorPerformanceLevel.Boost has no effect on CPU and GPU levels when observed through the OVRMetrics tool. Both are locked to CPU = 1 and GPU = 1. How do ...
So I have a game running on Quest 2 that runs at (according to OVRMetrics)72fps when the refresh rate is set to 72Hz, GPU 8480fps when the refresh rate is set to 90Hz, GPU 97But drops to65fps when the refresh rate is set to 120Hz, GPU 87The device ha...
Hello So I'm noticing some frame and GPU utilisation increases when I change the refresh rate of the Quest 2I'm using the latest OVRMetrics to view the numbersApp build with Unity 2019.4.34Changing refresh rate using SideQuestThe app is a steady 72 w...
Hello we have a weird issue when using Oculus XR and UnityIf we switch from Multipass to MultiView then the frame rate drops in our appWe would expect it to increase as it's only drawing the screen once.Is this a known issue or are we missing a step?...
Hi I am pretty new to this so apologies if I have missed something. I have tried enabling FFR via ADB on both Quest 1 and 2 however it doesn not appear to be working on the quest 2. Command used:adb shell setprop debug.oculus.foveation.level 4 This s...
Kudos from