Setting OVRManager.suggestedCpuPerfLevel and
OVRManager.ProcessorPerformanceLevel.Boost has no effect on CPU and GPU
levels when observed through the OVRMetrics tool. Both are locked to CPU
= 1 and GPU = 1. How do ...
So I have a game running on Quest 2 that runs at (according to
OVRMetrics)72fps when the refresh rate is set to 72Hz, GPU 8480fps when
the refresh rate is set to 90Hz, GPU 97But drops to65fps when the
refresh rate is set to 120Hz, GPU 87The device ha...
Hello So I'm noticing some frame and GPU utilisation increases when I
change the refresh rate of the Quest 2I'm using the latest OVRMetrics to
view the numbersApp build with Unity 2019.4.34Changing refresh rate
using SideQuestThe app is a steady 72 w...
Hello we have a weird issue when using Oculus XR and UnityIf we switch
from Multipass to MultiView then the frame rate drops in our appWe would
expect it to increase as it's only drawing the screen once.Is this a
known issue or are we missing a step?...
Hi I am pretty new to this so apologies if I have missed something. I
have tried enabling FFR via ADB on both Quest 1 and 2 however it doesn
not appear to be working on the quest 2. Command used:adb shell setprop
debug.oculus.foveation.level 4 This s...
So now today I can't repeat this situation. My app is updating the GPU
and CPU when it needs a bit more grunt and dropping them back when it
doesn't. I've notice the OS is now at 40.0 so maybe there is a fix in
there for what I was experiencingReleas...
Thanks for the quick response pro_zac I actually have them set to
ProcessorPerformanceLevel.PowerSavings and the CPU sits at 0 and GPU 1
most of the time. It's only when loading level blocks (they animate on)
does it need the extra grunt. CPU up to 1...
Thanks.I kind of get it, at 120Hz it's got to try to render 30 or 48
more frames per second so the device is doing moreI was hoping that it
would just drop the Hz to an acceptable rate (back to 90 or 72) instead
of halving the frame rate
Hey thanks for the reply Dark Table! Here's the command I used:adb shell
setprop debug.oculus.foveation.level 4 I have tried through a command
console via SSH and Sidequest and am seeing the change on Quest 1 home
but not on Quest 2 - I'm not using l...