As stated in the unity 2019.3 release notes and promo website, Unity now
supports Vulkan on Quest using Multiview and FFR (Fixed Foveated
Rendering)"Vulkan is now enabled on Oculus Quest, using multiview Fixed
Foveated Rendering (FFR). This enables d...
We are using the latest Oculus adb drivers, but the Quest in developer
mode won't be detected by the PC once plugged in or started up whilst it
is plugged in. The Quest seems to need to be plugged in while on, then
restarted while still plugged in to...
Has anyone had any luck with any existing water shaders working in
Single-pass forward rendered VR?None of the asset store packs we have
bought or water shaders from our other projects work on the Oculus
Quest/Go/GearVR Some come close to working bu...
From my understanding, to enable foveated rendering on the Quest/Go, you
must use "OVRManager.fixedFoveatedRenderingLevel =
OVRManager.FixedFoveatedRenderingLevel.High" or similar to enable
foveated rendering in a Unity Project. This also requires ha...
Still got issues, I have some posts on the Nvidia forum about
I have been reporting my findings on the Nvidia forum, even found this
issue happening when trying with a different cable, tested on 461.40 on
a 3080 GPU with 3900x processor on a clean install Windows 10 then
tested on a 2070 GPU in an MSI gaming la...
Same issue here, X370 prime pro mobo, 3080 FE GPU, Ryzen 3900x, 32GB Ram
and 850W PSU my specs are fine and things worked perfect when I had a
2080 GPU back in August.Now when in SteamVR I get intermittent crashes
of Link which happen when games are ...
I am currently working on a project where some form of testing is
required and I have no option but to disinfect every wipeable part of
the headset. The main issue is the lenses which cannot come into contact
with alcohol-based substances like wet wi...