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since ‎05-02-2019

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As stated in the unity 2019.3 release notes and promo website, Unity now supports Vulkan on Quest using Multiview and FFR (Fixed Foveated Rendering)"Vulkan is now enabled on Oculus Quest, using multiview Fixed Foveated Rendering (FFR). This enables d...
We are using the latest Oculus adb drivers, but the Quest in developer mode won't be detected by the PC once plugged in or started up whilst it is plugged in. The Quest seems to need to be plugged in while on, then restarted while still plugged in to...
Has anyone had any luck with any existing water shaders working in Single-pass forward rendered VR?None of the asset store packs we have bought or water shaders from our other projects work on the Oculus Quest/Go/GearVR Some come close to working bu...
From my understanding, to enable foveated rendering on the Quest/Go, you must use "OVRManager.fixedFoveatedRenderingLevel = OVRManager.FixedFoveatedRenderingLevel.High" or similar to enable foveated rendering in a Unity Project. This also requires ha...
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