m_milazzo
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since ‎03-17-2017
‎02-23-2021

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Since you released the first version of the AvatarSamples project for Unreal you provided some classes for managing the avatar, specifically ALocalAvatar (the pawn) e UOvrAvatar (which actually manages the avatar's aspect, the head and the hands). In...
Since this morning, in all our projects, the avatars have some strange artifacts on the hands.Can you help us to address this problem? We are using UE 4.19.2, Oculus Avatar SDK 1.29.2EDIT:it seems the problem has been solved, is there a way we can av...
We are using your HandSample's hands for a custom avatar. In order to provide a better experience we want to add the pinch animation based on the status of the Trigger button of the Rift controller. Your sample project provides that pose for the left...
Since two days I'm not able anymore to join a session. We have a listen server which starts an Oculus session with a valid matchmaking pool and some other clients which search for it and join it.On the listen server side it correctly creates the sess...
I'm trying to run the Unreal's AvatarSamples project with Oculus Go (the project, that is intended to work on Windows, is available here), so I changed some project settings in order to run it on a less powerful device (particularly the rendering set...
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