Since you released the first version of the AvatarSamples project for
Unreal you provided some classes for managing the avatar, specifically
ALocalAvatar (the pawn) e UOvrAvatar (which actually manages the
avatar's aspect, the head and the hands). In...
Since this morning, in all our projects, the avatars have some strange
artifacts on the hands.Can you help us to address this problem? We are
using UE 4.19.2, Oculus Avatar SDK 1.29.2EDIT:it seems the problem has
been solved, is there a way we can av...
We are using your HandSample's hands for a custom avatar. In order to
provide a better experience we want to add the pinch animation based on
the status of the Trigger button of the Rift controller. Your sample
project provides that pose for the left...
Since two days I'm not able anymore to join a session. We have a listen
server which starts an Oculus session with a valid matchmaking pool and
some other clients which search for it and join it.On the listen server
side it correctly creates the sess...
I'm trying to run the Unreal's AvatarSamples project with Oculus Go (the
project, that is intended to work on Windows, is available here), so I
changed some project settings in order to run it on a less powerful
device (particularly the rendering set...
I've been able to create it by myself by copying from
l_hand_pinch_anim's fingers rotations. Anyway it is weird you provide
the animation for the left hand and not for the right one.
Mohammed_hashim said: imperativity said: @Mohammed_hashim The issue has
been resolved. Can you check and confirm that matchmaking is now
functional at this time? Thanks!Should i get an update on Oculus
software? as i didn't get one till now even afte...