Hi,I'm developing a VR system for CAD/BIM applications in construction.
The solution specifically aims at visualizing HUGE 3D models. By huge I
mean at least 1Gb fbx files excluding textures, so models with lots of
meshes. I've tested the system with...
My game bloxyz has been UNDER_REVIEW for a while now. In the mean while
I have an improved description and improved icons/artwork which I'd
really want to update, but I can't. Am I missing something?I know that
on other app stores this is also the ca...
Hi!I made a playable demo of bloxyz with 3 unlocked (easy) levels. Feel
free to download: https://dl.dropboxusercontent.com/u/901 ...
20demo.zipAnd oh, If you happen to own a Vive, let me know if it works
well ... should work, I haven't been able to ...
bloxyz is a VR-only casual puzzler. Have a look, it'll surely look
familiar somehow. However, it has been built from the ground up taking
advantage of some features that only VR can offer. Having the playfield
right in front of you, with head trackin...
What happens now? When can I expect to get feedback in any form
whatsoever? What is the experience of any of you devs that have
submitted a RIFT game to the Store? I can't find any official
information ...
Hi Cyber,Yes, they are way too big to import in Unity. That's why I've
developed a 3D-streaming solution that works on any size, extremely
scalable. I've been testing it on massive models of a industrial client.
But I'm not allowed to show these mode...
Hi,From Navisworks you can export your model to fbx format. Fbx can be
imported in Unity.One problem you may encounter, however, is that your
3D model is way to large or detailed to be able to render at a high
enough framerate for VR. This depends on...
I did try contacting them back then. A support ticket was made and
emailed to me. But no follow-up, never got resolved. I can still upload
new binaries, but not modify any assets. Anyone else has experienced
this?